![]() It all throws me out of the mood a bit, but at the same time it does not make Call of the Sea a bad game but this is something very, very good. At times it may feel a little shitty that the communication between the members of the expedition whose footsteps that Norah follows, would take place via leftover notes that she finds, and sometimes the tone of the voice acting does not match the desperation, fear and uncertainty that Norah should reasonably feel in the situation she is in. ![]() Lovecraft's texts have been a great source of inspiration here, but not the gloomy and anxious part, but instead Out of the Blue has made a more cheerful interpretation that certainly works together with the mystery of life that the main character lived with. So, after about eight hours, where a generous chunk of time has been spent on two of the larger puzzles, I managed to take Norah to the end and see the game credit and was rewarded with a really nice and emotionally packed ending. Admittedly, I'm a little annoyed that Call of the Sea's main challenges are structured in such a way that you need to go (slowly, remember!) back and forth between the clues' different places, but all in all, the puzzles in Call of the Sea are entertaining, good, and in some cases very difficult. ![]() To get caught up in something in a game, turn off in pure frustration and return the next day with a prepared patience and then punch the riddle in the nutsack is a wonderful feeling, which immediately kicks off memories from the 90s and early 2000s where I was a little boy stuck for weeks on puzzles in Prince of Persia and Final Fantasy X, for example. ![]() The degree of difficulty escalates continuously, of course, and when I was faced with tuning an organ, or combining foreign symbols into new words, the mental meltdown was close. Going back to this after a long weekend with Cyberpunk 2077 has been a joy, almost a harmonious Nirvana calm to my eyes thanks to the soft brushstrokes and the quiet atmosphere that the developers has put together.Īs for the puzzles, I was eager to solve them fast and know more about the story, rushing between the clue sections as excited as a teenager with open bars on Mallorca, and in a clear majority of cases I have been very happy with what is offered. The design is really colourful, playful and detailed, and as my first Xbox Series X review title, I have been damn happy with the graphics that Out of the Blue has put together. Admittedly, it is quite tragic how slowly Norah moves, but at the same time it adds a part to the mood - and it's atmospheric. In terms of playability, Call of the Sea is a pure Walking Simulator, but also a damn sharp one in my opinion. The story itself is of course not very deep, but everything works well thanks to the voice acting from Cissy Jones, which we recognise from, among others, Firewatch. I am totally drawn into this cheesy love story, sharing her feelings and grinning at the memories from their internal antics. I assemble the pieces from a torn photo, find codes out in nature and then apply them to a classic code post, and meanwhile Norah in her inner monologue gets a chance to tell about her relationship with Harry - how wonderful everything has been, how much she misses him. It all revolves around getting to the bottom with the great mystery that the island itself houses and as an obstacle on the way, there are a large number of puzzles to be broken. On this very exotic island of paradise, Norah immediately begins to follow in the footsteps of Harry and his companions.
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